Call Of Duty Infinite Warfare Update

Infinity Ward have issued a bug fix update for Call of Duty – Infinite Warfare on PlayStation and Xbox One to fix some underlining issues that have been reported by the players and fans of the franchise.

Infinity Ward have tweeted to inform players on each platform of the update.

The change log can be found here:

 

1/13/17 – Patch

General Fixes

• Slight increase in Black Hole radius

• Added the map Grounded back into rotation

• Players who deploy a Black Hole will receive assists if an enemy is killed while being pulled in

• Players receive assists if the enemy the Seeker Grenade is tracking is killed

• Increases to Micro Turret health, ammunition, and fire rate

• Infected: If a player waits to spawn in to avoid being the first Infected, they’ll be forced to Infected

• Infected: Fixed an issue where the first Infected wasn’t getting the proper score or XP for the first kill

• Infected: Kills/Deaths are no longer stored after a match so KD is not affected

• Infected: Boost jump recharge is now slower

• Gun Game: Increased the throw distance for the Bio Spike

• Gun Game: Kills/Deaths are no longer stored after a match so KD is not affected

• Fixed an issue where the player couldn’t capture the next Hardpoint if they are in a Scorestreak

• Fixed an issue where the Hardpoint was being contested but the icon was in a red capture state

• Howitzer headshots were not counting towards camo unlocks. This has been fixed

• Fix for available Payloads such as Reactive Armor requiring another score update after round switch to re-earn • Killcams now show Traits, Tacticals, and Lethals

• Reduced recoil of the R3K when zoomed in using the VMC

• Slight increase to Quick Draw speed with snipers

• OSA Launcher: Updated inner and outer damage, and damage radius to reduce lethality in Tactical TDM

• Howitzer: slight adjustment to increase lethal radius and overall radius. Increase projectile speed and reduced projectile up velocity to help with targeting

• Fix for the Hit ad Run Gun Perk on the Epic Kendall-44 showing as an attachment in the weapon name

• SMGs: Increased hip aim assist range to 800 inches. Increased ADS aim assist range to 1400 inches

• FHR 40 and RPR Evo: Increased ADS aim assist range to 1200 inches

• MacTav-45: Increased ADS aim assist range to 1500 inches

• Shotguns: Increased hip and ADS aim assist ranges to 600 inches matching the max damage range

• Fix for an exploit where using the Killstreak map could be used every round as a free UAV

• Fix for the “A” bombsite on Retaliation that would cause a player to unintentionally move when next to the bombsite

• Fix for the “Out of Bounds” that would trigger when near the theater and bowling alley on Throwback

• Updated the start spawn for Precinct Hardpoint and Uplink

• 15 spots on Rooftop near Drop Pods and Construction have been fixed in Precinct

• Scorch “B” bombsite moved to the back of the drill (from attacker side)

 

A few hours  of the update being live, Infinity Ward tweeted about another update, Due to the previous update breaking some items in the game, Infinity Ward acted on this with players reporting it. So they rushed the fix out and here is the change log for that small update.

 

1/13/17 – Patch – 9:45PM PST

• Fix for Cryo Mines not functioning properly

• Fix for some Killstreaks not damaging enemy players

 

Players are still reporting bugs and glitches in the game via twitter to the developers and publishers. Infinity Ward and Activision have stated they are all in hand and will be fixed in time.


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