Pineview Drive Review

Pineview Drive is a first person adventure developed by VIS games and published by UIG, was originally released in 2014 on PC and the story is set on a mansion based at the address. Your character, an un named protagonist is trying to uncover the story of his wife who became unstuck 20 years ago.

The main task in this game is to survive 30 days in a haunted mansion but you’re not trapped there, you still get the option to leave throughout the game. There isn’t much of a story here but the atmosphere is laid on thick and this helps with making the setting so creepy.

When first playing this game I could immediately tell that the game was once an older version on PC, the graphics were raggy even more so outside but inside, the visuals were a lot more detailed as this is where you spend most of the time. Each room is different which helps out a lot when you are trying to navigate the labyrinth of a mansion.

The sound effects and music which are triggered when you enter certain parts of the house bring an air of tension, in my opinion, a lot of the jump scares in games like this are brought on by the sudden sound effect that probably wasn’t expected. It can sometimes lead you to think something is coming when nothing happens.

It tends to be down to the player to make the game move forward; you get no prompts on which way to go or what to do except for the odd hint by your character, it’s a matter of wandering around and checking rooms until you find that right trigger or door that will aid in the games progress. The thing I found frustrating was the never ending grind of looking for keys and more wandering around until you find which door the key fits.

As with most haunted mansion games, there is the obvious threat of the apparitions which roam the halls and many rooms but there is also the lack of light that comes with it. You come across boxes of matches which grant you 5 matches each time and it allows you to light the many candles around the house. Electricity is still available in parts of the house and switches can be activated but they are extremely dull which still makes it extremely difficult to see where you are going. Luckily any interactive items glow when you look towards them. Further on in the game, you find a flashlight in which you have to keep finding the batteries for, unfortunately, the batteries don’t last very long so you have to use it sparingly.

Even though there is no way your character can be physically harmed by anything, you do have a health bar in the top left of the screen, this health bar diminishes each time you experience a jump scare.

In conclusion, the game is full of atmosphere and tension but the seemly endless hunt for keys and lack of story telling can get more and more frustrating. The detail in the corridors and rooms and the time it’s taken to create every single room and make it individual makes me want to keep exploring. It’s a test of patience.

Platform: PC (2014), PS4 (2017)


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