Ubisoft took advantage of the last year to take a rest from the franchise to ensure that Assassin’s Creed: Origins be an innovative adventure that is fresh. One of the most important changes will be in its combat system, which will offer a great variety of weapons.
In a new gameplay video that Ubisoft has shared on YouTube, Ashraf Ismail, director of Assassin’s Creed: Origins, explained how the new system will work. According to the creative, combat in Assassin’s Creed: Origins will be based on hitboxes, so elements such as distance, weapon speed, and position will be important.
For players to have ways to decide how they want to fight, in Assassin’s Creed: Origins there will be “a lot” of melee and ranged weapons. This means that you can use sword, shield, spear, heavy bladed weapons like giant axes, the scepter, heavy blunt weapons like maces, and even your fists to attack the enemies. In your adventure, you will also find several types of bows such as the rapid-fire bow, the hunter bow, the warrior bow, the predator bow.
In the video, Ismail also explained that one of his intentions with the new combat system is that it is difficult so that you never feel that your character is invincible. This means that in Assassin’s Creed: Origins you have to know well when to start fights and avoid situations where you face a lot of enemies.
We remind you that the above is not the only novelties that we will find in Assassin’s Creed: Origins since it will also have an open world that will react to your actions. There will be RPG elements as a system of progression that will fit different styles of game.
Assassin’s Creed: Origins will debut on October 27 on PlayStation 4, Xbox One and PC. Without further ado, we leave you with the new gameplay video Assassin’s Creed: Origins below.
Original Source by Rajesh Vishwakarma.