Back in the midst of time when most entertainment was paper based, you could still stumble upon things that made your goose bumps rise. For me, that was 200AD #228 and the introduction of Rogue Trooper.
Set in the post apocalyptic chemical, biological and radiation filled atmosphere of Nu Earth, it told the story of how the Genetic Infantry were created to withstand the toxic environment, and the subsequent betrayal by a General in the Southern Command Structure, that resulted in the army of the North (Norts) waiting in ambush at what became known as the “Quartz Zone Massacre”.
This is where Rogue Trooper Redux starts. After seeing most of his Genetic comrades getting cut down all around him, our principle decides to exact his revenge and goes “Rogue”.
The game shows Rogue and his buddies taking on the Norts numerically superior forces to get some understanding of how to reach the traitor. A series of slickly linked objectives follow that result in Rogue’s closest buddies being fatally wounded, but thanks to the Bio chip that is implanted in every GI, Rogue is able to preserve his 3 amigos in a selection of slots in his combat gear.
We have the conveniently named trio of Helm (slotted into Rogues helmet), Gunnar (Slotted into Rogues assault rifle), and Bagman . . . well you see where I’m going with this.
After collecting his Bio chip chums, we find our hero has had his weapons and equipment augmented and he is capable of converting recovered materials in to ammo and explosives.
You may have guessed that I’m a Rogue Trooper fanboy and I love everything about this story. It tends to make you view things related to it with rose tinted glasses. Luckily, my years of cynically playing games that promised much but failing to deliver, meant they stayed on the desk.
I wasn’t expecting too much from the game, as it is really the same game released previously by the team at Rebellion, but that said, the Redux version looked better and played very well. The spit and polish used have proved that the game has stood the test of time well. It’s no AAA shooter, but it can give some more modern titles a run for their money. The game play combat works well and never feels impossible, you just have to use cover to your advantage and crack on.
I won’t say too much about the weapon systems employed, but watching Bagman’s robotic arm handing a clip of ammo to Rogue and saying “here you go” always puts a smile on my face. The sniper works well for distance; it has a silencer too for when the dirty Norts are in the vicinity.
Area denial is provided by a smattering of trip mines from Bagman, and these can also be planted behind you to stop sneaky Norts spoiling your day. Along with a sentry gun mode and holograms, you are pretty much set for revenge.